Sub-styles and prompts to start from
| Sub-style | Prompt to start from | Mood setting |
|---|---|---|
| Progressive house | Progressive house, 124 bpm, warm sub bass, plucked chords, long build, melodic drop, instrumental | happy |
| Big room festival | Big room EDM, 128 bpm, euphoric saw lead, snare roll build, huge drop, crowd energy | energetic |
| Trance | Uplifting trance, 138 bpm, arpeggiated lead, emotional breakdown, rolling bassline | epic |
| Future bass | Future bass, 150 bpm, detuned supersaw chords, chopped vocal texture, bright drop | happy |
| Dubstep | Dubstep, 140 bpm half-time, growling bass, tight drums, dark intro, heavy drop | dark |
| Vocal dance-pop | EDM pop, 126 bpm, female vocal hook, pluck synths, four-on-the-floor, summer festival | romantic |
Copy a prompt into the box above and change the subject, instruments or tempo. Do not name a real artist: describe the voice and the sound instead.
Lyric and structure tips for this genre
- Say the structure: short intro, 16-bar build with a snare roll, then the drop. EDM lives on tension and release.
- Always give a tempo. House is 120 to 128, trance 132 to 140, future bass about 150, dubstep 140.
- Describe the sound of the lead and bass: saw lead, pluck, sub, growl. These drive the character more than the genre name.
- For vocal EDM, keep the lyrics to a hook of two short lines repeated, with a spoken or chopped phrase in the breakdown.
- Use two generations to compare a calm and a hard version, then edit the better one in a DAW or a video editor.
- AI tracks are great for intros, loops and demo ideas. For a club release, treat the output as a sketch to rebuild.
Hear the engine first
Sunlight A is a bright pop track from the same engine, useful for judging the synth and drum clarity. It is not EDM.
Every generation returns two versions from MiniMax Music v2 and ACE-Step, which often differ in arrangement.
What to use it for
| Use | What you make | Setting |
|---|---|---|
| Gym and workout videos | High-energy loop | Four-on-the-floor, 128 bpm |
| Game trailers and intros | Build and drop | Epic, commercial licence |
| Stream starting screens | Short energetic loop | Instrumental |
| Fitness class playlists | Original tracks, no rights hassle | Check licence for public play |
| DJ and producer sketches | Idea starters | Regenerate for variants |
Licence and pricing
| Option | Price | Licence |
|---|---|---|
| Free | $0 | 1 generation a day (2 songs), up to 2 min, personal use only |
| Small pack | $4.90 once | 200 credits, about 40 songs, commercial licence |
| Large pack | $12.90 once | 600 credits, about 120 songs, commercial licence |
| Pro | $9.90 a month or $99 a year | 450 credits every month, songs up to 3 min, commercial licence |
The licence follows the credits used to make a song. A song made on the free allowance stays personal even if you buy later, so make the final version after you buy.
Frequently asked questions
Does the track have a real drop?
You can ask for a build and drop in the prompt and the engine usually shapes the track that way. Listen to both versions; regenerate if the drop is weak.
Can I get just the stems?
Yes, you can run a finished track through the stem splitter to get drums, bass and other parts.
Can I use EDM tracks in a monetised video?
Yes, if made with purchased credits or a paid plan. Free tracks are personal use.
What tempo is house?
House is usually 120 to 128 bpm; put it in your prompt.
Can it make vocal EDM?
Yes. Choose female or male vocal and write a short hook in the lyrics tab.
How long are the tracks?
Free tracks are up to 2 minutes; Pro up to 3 minutes.